Catyph The Kunci Experiment Review: Discovering the Moon

July 1st, 2016 -

The latest entry in the Black Cube series, following Myha and ASA has arrived. If you’ve played the previous entries in the series, you can expect more of the same, except better. So don’t worry, Simon hasn’t thrown a curve ball and turned the series into an action adventure shoot ’em up. You’ll be wandering a moon with distinct regions, solving puzzles, and advancing a deep narrative. If that’s not your thing, turn back now.


Catyph: The Kunci Experiment has been in development for quite some time. Looking back at our previous coverage, it was initially expected to release Summer of 2014. Of course, when you’re making a game of this magnitude by yourself (for the most part), it’s hard to blame him. With seven regions and an estimated fifteen hours of content (depends heavily on your observational and puzzle-solving skills), there was a lot to create – models, environments, transition animations, dialogue, etc.

The game offers a couple of difficulties: one that allows you to use Blue Matter to help solve the puzzles throughout the game, and another that expects you to figure everything out yourself like you should. Of course in today’s world, it was wise to add a “hints” option to avoid people giving up or just blindly following a walkthrough (which you can find on Steam, created by Simon himself during a three week blackout of internet). Collecting blue matter can be done a couple ways, but the easiest is through a little arcade game where you move a ship to avoid boulders coming at the ship. It’s a fun little distraction from the first person adventuring.


Catyph offers a wealth of knowledge that will help you understand the moon and worlds around you. The game is pretty heavy in the dialogue department, and if you had issue with it previously, it’s still not perfect. Hearing “Catyph” pronounced differently by different characters may or may not be on purpose, but it just seems as though it wasn’t communicated properly to the voice actors. Other than gripes such as that, the acting itself is decent.

Gameplay is what you’d expect from a series that was inspired by Myst. Lots of environments, lots of puzzles, and lots of minutiae you must pay attention to if you plan on solving the puzzles without help. Nothing in the game is unfair, and as I mentioned previously, there is an in-game system to help you if you get stuck, as well as the walkthrough if you only care about the story (although you can probably find a playthrough on youtube if that’s all you want out of it). Some parts of transition animations which seem a bit jerky, but I don’t believe it’s bad enough to cause anyone motion sickness (this isn’t VR, after all).


If you’ve never played any entries in this series and are wondering if it’s for you, look no further than its inspiration. Do you like first person explorative games such as Myst? If so, it’s for you. If not, I can’t recommend it, as this isn’t some sort of fusion game with another genre. What’s in store for those of you that enjoy the genre though, you’ve got a lot to look forward to in your exploration.



  • Rich Lore
  • Beautiful Environments


  • Voice Acting Discrepancies
  • Jerky Animations

Catyph: The Kunci Experiment was developed and published by Simon Says: Play!. The game launched on PC May 11th, 2016 for $19.99. The game was provided to us for review on Steam. If you’d like to see more of Catyph: The Kunci Experiment, check out the official site.


Here at FFoP we use a rating method that you may be unfamiliar with, so allow us to clarify. When we review a game, we see what sort of BRA fits. Buy, Rent, or Acquire is the rating we give out – we’ve boiled it down for simplicity. A Buy is worth the full retail value; a Rent is something you may want to try before you buy, or grab at a discount; an Acquire is something you can play, but we’d suggest borrowing it from someone, grabbing it in a game bundle, or some other means. If you want further clarification, please feel free to get in touch.


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