October 31st, 2012 - Stephen
Pid is a game I’ve been keeping my eye on since the first trailer was released, and now it’s available for everyone to play on PC, Mac, XBLA, and soon the PS3. You take on the role of a young boy named Kurt, who has stumbled upon a remote planet that is ruled by robots. This is all thanks to his bus driver dropping him off while he was asleep; at least, that’s what Kurt claims. This wouldn’t be too bad if the planet wasn’t also ruled by an evil overlord who mesmerized nearly everyone making them your enemies, including the only inhabitants capable of overthrowing him. All is not lost though, as there is a small resistance group that will help you out on your journey.
Gameplay can be described as a mix of 2D platforming with some slight stealth elements. You’ll guide our little hero through the world using various weapons and items you find, but the main one you’ll be using is a device that creates a propulsion field that works on both objects and robots. This means that you can lift a guard off the ground and go underneath him, or you can lift yourself and go over.
I’ve only spent about 30 minutes with the game and I’m enjoying it a whole lot. Partially because of the whole look and art style, but also because it feels like a solid platformer. Jumping feels precise, which is something all platformers need to have, but you would be surprised at how some games screw this up.
In this early portion of the game, the only real complaint I have is with the aforementioned device that creates a field. It isn’t controlled with the mouse or right thumbstick; it is simply a button press which tosses the device. It’s not horrible, but in those rare occasions where I needed a more precise throw, the mouse or thumbstick would have helped lessen the trial and error of Kurt’s placement.
You can get the game on XBLA for 800 Microsoft “Fun” Points ($10), and it’ll be on Steam today as well. Also, you can buy a deluxe version on Pid‘s website. This includes a DRM free version of the game, a Steam key, the soundtrack, several art assets, and an early game design doc. That version will set you back $20. If you are a PS3 person, you’ll have to wait a little longer for it to be released – possibly until next week.