Player Punch

  • The Hidden Benefits of PSN Downtime

    28 Apr 2011

    As you may know, Sony’s Playstation Network is experiencing some serious downtime. Mostly due to hackers breaking in and swiping as much shit as they can (both free games and Sony customer’s private info). Depressing though it is, this list will prove that there’s almost always a silver lining. Here are some hidden benefits for […]

  • The 4 Greatest Moral Dilemmas In Video Game History

    07 Mar 2011

    Video games are an interactive way to tell a story. No really, it’s true. It only makes sense, then, to use them to create unique moments of introspection when the player is forced to decide between two or more things of incomparable value, and then deal with the consequences of those choices. In this way […]

  • 3 Iconic Games That Were Almost Other Games

    28 Feb 2011

    Video games often change during their development. It’s a peaceful, natural process. Ideas evolve, and the game world becomes more fully realised. Things are changed and tweaked. Sometimes though, the developers just throw their hands in the air half way through the development of a game and say “Screw this”, then change the whole formula.

  • The Day the Gaming Industry Died (A Little More)

    21 Feb 2011

    Dave Chappelle once said “Chivalry is dead. And women killed it.” If he were a fan of video games (but not in a Soulja Boy being high and playing Braid kind of way), and also not a comedian, he might have said “Creative video games are dead, and you dipshit consumers killed them.” I say […]

  • Minecraft Day 3

    14 Feb 2011

    Dear diary journal thing: Today while strolling through the sweet, green fields of… wherever this is, I came across an abomination. Its shape was natural enough (at this point I hesitate to make a dick joke, considering just the other day I wept for my lost manhood), but it was a demon to be sure. […]

  • If Dead Space 2 Were Another Kind of Game: An Exercise in Wild Speculation

    07 Feb 2011

    I recently had a chance to play the sequel to Dead Space on my PS3, and found it to be an emotionally confusing experience, but probably not in the way you think.

  • PS3 Tech Support (and Other Horror Stories)

    31 Jan 2011

    Sony’s Playstation Network service falls short in several key areas, the most prominent being user-friendliness, interface, and actually working. It doesn’t cost you a dime to use, but just because it doesn’t cost any cash money doesn’t mean it can’t be (or shouldn’t be) vastly improved.