Interview: Matt Bozon of WayForward22 Oct 2014
With the release of Shantae and the Pirate’s Curse upon us (you can read our review here), it seemed fitting to do an interview with the mastermind behind the series. Mr. Bozon answered not only our questions, but those of the fans that reached out to us for this interview! A huge thank you to […]
Interview: Blaine Bowen Of PostMod Softworks04 Jul 2014
The Old City is a game coming to us from PostMod Softworks and I have had the privilege to interview Blaine Bowen, who handles technical art, level design, and is the writer of the game itself. Please enjoy.
Interview with Franklin Cosgrove and Archgame21 Jun 2014
I recently had the pleasure of speaking with a couple of architects turned game designers, and we discussed their upcoming game HomeMake, which is about halfway funded on Kickstarter. If you want to learn more about the game and the devs behind it, we’ve got you covered.
Interview with Harmonix22 May 2014
As you’ve no doubt noticed these past few days, we’re really pulling for Harmonix’s new game Amplitude on Kickstarter. Nick Chester of Harmonix graciously took time from his campaigning of the Kickstarter to answer a few questions we had. Hopefully they help you to understand more about the project, and you learn a bit about […]
Interview: Hop and Bop10 Mar 2014
We recently had the opportunity to chat with Flip Industries about their new game “Hop and Bop.” You may remember Flip from our Super Kid Icarus interview that we did in 2012. Check out the full interview after the jump!
Interview: Richard Boeser (ibb and obb)02 Nov 2012
In 2011 Chris and I attended E3, and if you recall, one of our favorite booths was the IndieCade. One of the games featured at the IndieCade that year was ibb and obb, a multiplayer focused 2D platformer with a unique gravity mechanic.
Interview: Flip Industries08 Aug 2012
An independent developer known as Flip Industries, recently released an up-scaled remaster of Kid Icarus from the NES. Done in the style of the Super Nintendo, consider this a “what if” game. They have also created a Zelda themed mulitplayer game and a Flash emulator for the NES. We got a chance to talk with […]
Interview: Jay Pavlina12 Mar 2011
Well, our interview with Mr. Pavlina is cut, processed and uploaded for your listening pleasure. If you want to know more about Jay, see my previous post HERE. Our normal programing will resume next week; until then, enjoy the interview! Listen HERE !
An Interview with Jonathan Lavigne07 Sep 2010
Interviews, interviews, interviews… as you know, we’ve started doing them. This one has been in the making for… well, since about the time we finished the Team Meat one. Was it just that epic that it needed this much time!?!?! No… we were just lazy, and Mr. Lavigne was busy. However, it is now complete, […]
Interview with Team Meat29 Jul 2010
In replacement of this weeks normal entry of our weekly podcast we have an interview with Edmund McMullins and Tommy Refenes from Team Meat – the creative minds behind the popular newgrounds game Meat Boy and the soon to be released Wiiware, Xbox Live and Steam game Super Meat Boy. You can play the original […]