Mercenary Kings – Its Heart Needs a Kickstart

August 14th, 2012 -

 

You may recall hearing me talk about this game when it was first announced, from the team that worked on Scott Pilgrim vs. The World: The Game. You may also recall this interview I did with Jonathan Lavigne, who is one of the co-founders of Tribute Games and in the video seen on the game’s kickstarter page. Whoa, look at that… Kickstarter.

Unless you’ve been living under a rock for a year or two now, you have probably heard of Kickstarter. If you listen to the FFoP podcast, you have definitely heard of it as we reported on the Ouya Kickstarter page at the beginning of each episode for the weeks it was active.

Okay, okay, so let’s get back to Mercenary Kings. This game looks incredible. Don’t believe me? Watch this video. Want to see more? Watch the video at the top of their Kickstarter page in which Jonathan and Jean-François talk about the game in addition to showing more game footage (in case you didn’t click on it before, here you go). Some of the rewards they are offering include a copy of Wizorb along with Mercenary Kings, the game soundtrack, access to a closed beta version of the game, a Mercenary Kings shirt, a hoodie designed by Bryan (FREAKIN’) Lee O’Malley, and more (yes, the more is actually substantial. I just don’t want to list all the good stuff on here).

“But Jason, that’s a lot of money that they want.” Well, you aren’t going to be funding all of it, are you? Fifteen dollars nets you Mercenary Kings and Wizorb. Most digital games cost that much nowadays anyway, so if you have an interest in it, why not give the fifteen now to help unlock the full potential of it? “Okay, I contributed. But they didn’t make all the money they wanted.” Well, that’s a possible response – hopefully it doesn’t turn out that way. But you know what? Even if they don’t get all the money they need, the game will still come out. And they plan on updating it in the future to include features that may not be present at launch. What sounds better to you though: if everyone that was going to buy this gave money towards it now and you got a game with 100ish missions with 11 bosses, 4 player co-op online, leaderboards, and extreme character customization, OR buying it when it comes out for fifteen dollars (for the sake of this arguement. I don’t know what price point it will be sold at) with 30 to 40 missions, 4 bosses, and 4 player local co-op only? If it’s going to cost me the same price, I’d rather have a game two to three times the size it would normally be, wouldn’t you?

Be a peach and donate. Tell your friends to donate. Have your mom donate. This game will be fun for everyone, especially people that grew up in the 80s and 90s playing stuff like Metal Slug. Do yourself and everyone else a favor; give this Kickstarter your money. You won’t regret it.

And you know what? We may have Jonathan and/or Jean-François on a podcast in the future to talk about the game. So look forward to more info on the game and good news from the Kickstarter backing (hopefully) when we talk to him.

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