First Impressions: Dissidia 012 Final Fantasy

March 16th, 2011 -

Dissidia 012 [Duodecim] Final Fantasy is set to come out next week, and I’ve got some first impressions I’d like to share with you all.

For those new to the franchise, Dissidia pits the heroes and villains of the main series Final Fantasy games together in a fighting game. The first game tells the story of the 13th cycle in the war of Harmony and Discord, or as we know them, Cosmos and Chaos. Dissidia 012 is a prequel of sorts, telling the story of the 12th cycle.

The Story:
The story of Dissidia 012 is about the 12th cycle in the war between Cosmos and Chaos. A cycle that endlessly repeats when one side has fallen. Each god has summoned characters from the different worlds in the Final Fantasy universe to fight for them. This game introduces eight new characters into the fray, which are: Kain (FFIV), Gilgamesh (FFV), Tifa (FFVII), Laguna (FFVIII), Yuna (FFX), Prishe (FFXI), Vaan (FFXII), and Lightning (FFXIII). Of these eight, I got to play two in the demo, but more on that later. First, let me get into some others things.

Gameplay:
The game itself plays exactly like the first, but a little more refined like you would expect a second game to do. Now I play the game on RPG mode, so I can’t comment on the normal mode, but RPG mode is all around better than in the first game. The AI for commands are better, the timing is better, and the feel of the mode is better. It doesn’t feel stapled on like in the first. Difficulty modes actually have a difference. In the first game, I never felt like there was an easy mode. Which to me made the game seem unbalanced in a way. Beginner felt like normal (and in some cases hard), normal felt like hard, and hard felt plain impossible. In this game (at least the demo) it feels as if the difficulty has been balanced a lot more. Which is a good thing.

Characters:
As mentioned above, I got to play around with two of the eight new characters, and I’d like to tell you about them.

Lightning:

First up is Final Fantasy XIII’s leading lady Lightning. The demo’s small campaign is centered around her fighting several antagonists trying to figure out why she should care about this war between gods. She plays much like she does in XIII. Lightning features her Paradigm Shift ability from her game. She can change from being a Commando (physical attacks), to a Ravager (magic attacks), to being a Medic (healing). This makes her a very versatile character to use if you use her properly. I found commando to be most useful, mainly ’cause I’m more of a physical combatant, but ravager was useful at keeping enemies back, and Medic was very useful for boost my bravery attacks. All in all, she’s a great addition to the game’s roster and I can’t wait to play her in the final game.

Kain:

What is there to say about one of the greatest character’s in Final Fantasy’s history other than he is one of the greatest characters to join this game. Kain is really good for players who like to fight in the air. Oh, and those who also like badass power house characters. Kain’s battle type focuses on in-air combat and vertical strikes. So if this appeals to you, then play as him. He is just plain bad ass is all I can really say. One thing I did notice and that I am happy about is Liam O’Brian reprising his role as Kain from Final Fantasy IV DS. He brought Kain further to life for me, and I’m glad to see him back.

So that’s it for me this week. I look forward to bringing you all more character impressions from the games release next week. See you then!

Oh by the way the way, let it be written 1/47 and soon to be 50. Got three new games coming next week. Ha!

Did you enjoy this post by Chris? Want more? Well too bad! You have to wait ’til next week for him to write again!

The image used in the column banner was made by supremus-prime.

Have questions for Chris? Reach him at chris@fistfullofpotions.com.

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