Become Prey for the Gods

July 9th, 2016 -

So, this game is already far along in its development cycle. Unlike games such as Mighty No. 9, you have a general idea of how the game will actually look and play. The good news: it looks absolutely wonderful. The bad news: uh…

Will they fall prey (heh) to the issue of promising too much for the stretch goals? Eh, maybe. But if it’s handled properly, similar to Shovel Knight, I’m not worried about it. Another smart move is promising the console versions after the PC – their promises seem to make sense. It’s a small studio with big dreams, but based on what they have already, I believe they have the capability to deliver.

Hard Reset Redux Review: Now With Y-Axis Aiming

July 5th, 2016 -

Hard Reset originally came out in 2011, which seems to be about right for a remastered version of games on consoles. Flying Wild Hog’s intent with the game was to bring the FPS genre back to its roots, and that it did. You won’t find regenerating life, cover, or waypoints guiding you here. While the new DOOM has been filling this hole for many people, this game did it five years prior – and now it’s on consoles, better than ever (yes, I realize this is argued extensively by PC people). Read More »

Catyph The Kunci Experiment Review: Discovering the Moon

July 1st, 2016 -

The latest entry in the Black Cube series, following Myha and ASA has arrived. If you’ve played the previous entries in the series, you can expect more of the same, except better. So don’t worry, Simon hasn’t thrown a curve ball and turned the series into an action adventure shoot ’em up. You’ll be wandering a moon with distinct regions, solving puzzles, and advancing a deep narrative. If that’s not your thing, turn back now. Read More »

Greedy Guns Gets Green

June 4th, 2016 -

A new Metroidvania title with inspiration from the likes of Super Metroid, Metal Slug, and Gunstar Heroes, with a bit of bullet-hell thrown in for good measure. It features co-op, unlockable abilities, and plenty of secrets to find. Most of all, it offers some killer action and platforming. What is it? My friends… this is Greedy Guns. Read More »

I Am Setsuna English Trailer

May 25th, 2016 -

July 19th, 2016. That’s the date you have to wait until to play this wonderful looking game from Tokyo RPG Company (a studio created by Square Enix). I Am Setsuna is a game made by people that loved JRPGs a couple decades ago, and they want to return the favor to companies like Square and Enix (heh) for those experiences. And for people that love Chrono Trigger, it’s hard to not be excited by this, as that was used as the base for the game. The music is composed by Tomoki Miyoshi, a fairly new name in the game. He composed Soulcalibur 5 and arranged Monaco and Steins;Gate, but listening to his work in the trailer you may think Uematsu or Mitsuda was in on this. It will be available on both PS4 and Steam for $39.99, and if you pre-order it on Steam you will get a special music track from Miyoshi.